Was bliz intending to tell this story to retards? "IN DA FUTUR DERS A BAAAAD GUYYY AND A GOOOD GUYY. Was it an epic duel? Was Nova ambushed and had to be saved by her old friends deus ex machina? Nope. The villain speech is so direct and non-flamboyant, she should just stick her face into the camera and slowly scream ".GUUYYYY" Her motivation isn't revealed, she doesn't tie into the main plot (but she does bring her Jimmy Stewart charisma to COOP mode's Part & Parcel, which is unbearable too), and at the end, she dies in the most anticlimactic way possible. Everyone is a 1D, predictable, cardboard cutout. NONE of the characters see any development whatsoever not to the plot, not to each other, not to past events, not even to the villain! NOTHING. What is this s***, Hit-Girl In Space? Why does every writer default to making this same, cringy, premadonna, adolescent, tryhard, SICK-BURN, YO, that we literally see in every. How can you make a ruthless spec ops sniper have such a childish, pouty demeanor? You know, the same personality of Kerrigan in HoS.or you know, EVERY F%*^ING CHARACTER. Nova's personality resembles an angsty 14yr old. It has a neat twist or 2, but the story telling is slow, all the characters are forgettable, and the protagonist actively wants you do dislike her. If it's going to be THAT on-rails, why not just make it a cutscene? *Cringes* OoOooOo speaking of cutscenes, this games plot is garbage. They can only play the way the devs tell them they can, when they can, if they can. Between such limited equipment, timelimits, and other timed things like that battlecruiser escort, the player has little freedom as to how to play. There's even a mission where a battlecruiser swoops in to escort you to your objective. Oh, harder difficulties? You can play it again, but now you die faster! WHOO! Bliz didn't listen to the community's cries on Heart of Swarm because EVERY mission is a "race" except 1-2. Each 'pack' has about 10 missions on it, so that is technically a lot of content it's just not exciting, and has no replay value. The length of the game is commendable, however. 3) they range from OP (stimpack) to useless ("SIGNIFICANTLY REDUCES BUILD TIME".15%ish is NOT significant). 1) you can only equip ONE item per unit, and now it's "occupied", so you can't give the same item to multiple units (ie you can't give cloak to everyone.) 2) not all units are compatible with every item. However, the gear you get is highly limited in multiple ways. The missions bring decent variety, and you're rewarded for hunting down bonus objectives with new gear for Nova and her army which can be selected in an equipment menu. ![]() Start with the good: SCCO gameplay is alright, but very, very little has changed from the usual SC2 formula you've played for some time now. The idea has so much potential, but YEESH this was disappointing. SC2 is aging and running out of ideas, so they brought their scrapped heroine from the depths of a forgotten project and gave her her-own story. This review contains spoilers, click expand to view.
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